Mobile phone and wireless
Thomas Crampton on the future of mobile mediaPosted by Jeremy Goldkorn on Thursday, January 21, 2010 at 12:29 PM
![]() Danwei's event next week on the future of mobile media is now fully booked and registration is closed. From now until the event, we will publish short Q&A pieces with media and digital experts, thoughts on the future of the media industry in a 3G world. Today's piece is by Thomas Crampton, former IHT journalist and currently Asia-Pacific director of 360 Digital Influence for Ogilvy Public Relations. He has also published the Q&A on his own blog. 1.What will be the biggest thing in mobile media in 2010? Social-related games and game-like interfaces. Farmville brought Facebook to Taiwan and Facebookâs superior mobile app allowed Facebook to beat Friendster in Indonesia. Gaming and game-like features will only get more important as phones are capable of handling better apps. 2. How is the job market going to change because of mobile media? Employment will be revolutionized with the ability to convene highly-skilled flash-workforces. Historically, someone looking for cheap labor might go to a street corner where low-skill day laborers gathered in hopes of a few hours work. Now, thanks to geo-location of phones and eBay-style ratings systems, employers will be able to quickly gather a highly skilled labor in a short period of time for bursts of work. This is not the future. Otetsudai already does this in Japan, connecting students able to work the machines in convenience stores for a few hours at a time. 3. What type of companies will make money? Examples? Mobile opens huge opportunities for just about any business. I would, however, highlight the fundamental change for small and locally focused business. In the past, such businesses would need to rely on word of mouth, posters and other forms of low cost media. Costly media, such as large posters or rich campaigns reaching into peoples lives were almost impossible to do. Now, thanks to Social Media and mobile, small businesses can - with relatively little investment - reach audiences in their neighborhood in very rich and interactive ways. Basically, digital slices the media landscape into such small slivers that everyone can take part. See also Benjamin Joffe and Lu Gang's answers to the same questions.
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